| View previous topic :: View next topic |
| Which GCK vehicle needs a change in some element |
| Gyrocopter - handling, controls, performance |
|
0% |
[ 0 ] |
| Gyrocopter - model mod, re-texturing, add animation |
|
33% |
[ 1 ] |
| Gyrocopter - other |
|
66% |
[ 2 ] |
| Reaperski - handling, controls, performance |
|
0% |
[ 0 ] |
| Reaperski - model mod, re-texturing, add animation |
|
0% |
[ 0 ] |
| Reaperski - other |
|
0% |
[ 0 ] |
|
| Total Votes : 3 |
|
| Author |
Message |
DarkFalcoZ
Joined: 16 Mar 2008 Posts: 78
|
Posted: Fri Sep 11, 2009 1:58 pm Post subject: Which GCK vehicle needs a change in some element? |
|
|
| Catagory "Other" may include, but not limited to, extra features such as weapons, directional boosters, etc. This poll will run indefinitely. |
|
| Back to top |
|
 |
Exploderman =Master= (site admin)

Joined: 14 Oct 2007 Posts: 166
|
Posted: Mon Sep 14, 2009 12:40 am Post subject: |
|
|
I'de say Gyrocoptor could use model and/or texture updates along with some more performance tweaks (I.E. more agile in the sky to dodge shots.)
The reaperski also can use an updated model and/or texture, and a tweak to the boost (recharge a bit faster and either a more powerful boost or longer lasting.) _________________ Don't rush me! I get paid by the hour |
|
| Back to top |
|
 |
The_General

Joined: 13 Oct 2007 Posts: 305 Location: Western Australia
|
Posted: Wed Sep 16, 2009 5:04 pm Post subject: |
|
|
Gyrocopter: Other.
A vehicle easily improved due to it's pitiful armaments.
Bump the mortar count up to 5 (lower the damage for balancing).
Give the machine gun way more ammo, as it is:
1) Decidedly weak in normal combat.
2) Difficult to aim in a Gyrocopter.
- Keeping steady to get a good shot makes you a sitting duck.
- By the time you do any serious damage you run out of ammo.
Also; Why can't I ditch 'nades out of the cockpit?
The drawbacks of this potentially awesome weapon reduces it to a strictly transport vehicle; albiet one easily destroyed by pretty much everything. I think that, to balance it's weakness against SAM's and Homer's, it should at least have a little more aggressive power. _________________ Nothing ruins a beautiful day like imminent catastrophic ecologial disaster. |
|
| Back to top |
|
 |
DarkFalcoZ
Joined: 16 Mar 2008 Posts: 78
|
Posted: Thu Sep 17, 2009 4:12 am Post subject: |
|
|
Most of the things you suggest are performance and balance related, not necessarily anything different. However, I do agree that the effectiveness of the machine gun is still limited to destroying buildings.
The aim is still not good enough and even if it was, its difficult to hover correctly in order to keep things steady. I think the ammo is just fine, so people cannot destroy an entire base with one gyro.
The reason why you cannot throw nades while flying is due the mortar replacement. |
|
| Back to top |
|
 |
Puglin Judge (Site Admin)

Joined: 13 Oct 2007 Posts: 618
|
Posted: Wed Oct 14, 2009 6:32 pm Post subject: |
|
|
| Hmm. I think reaperski's need changing. Their boost should work on land, for instance; they should be more effective in general. You can't fight very well on a reaperski. Maybe increase their ammo, and make the lock-on time for homing missiles on the 'ski faster. |
|
| Back to top |
|
 |
The_General

Joined: 13 Oct 2007 Posts: 305 Location: Western Australia
|
Posted: Thu Oct 15, 2009 4:55 pm Post subject: |
|
|
Reapers are so versatile in combat that the ski is only a means of fast transport. They probably only gave it missiles for those race missions in singleplayer.
Although boosting on land in a jetski Would be awesome. _________________ Nothing ruins a beautiful day like imminent catastrophic ecologial disaster. |
|
| Back to top |
|
 |
Puglin Judge (Site Admin)

Joined: 13 Oct 2007 Posts: 618
|
Posted: Sat Oct 31, 2009 1:42 pm Post subject: |
|
|
Shrug? I like vehicles.
... Not in a wierd way.
... Or, not to often in a wierd way. Maybe once a month. |
|
| Back to top |
|
 |
|